Technical Systems Designer
Designing the systems that shape the experience
4+ years of experience making games in bigger teams
Currently based in The Netherlands
A little about me...
"People often feel my work before they see it. I’m like an invisible architect of game feel".
I specialize in the designing systems that improve the experience for the player, like economy, progression, combat, and locomotion. My process runs from documentation and rapid prototyping through iteration, keeping every discipline in sync at every step.
More →Main Projects
A small selection of my work as game systems designer.
[Unreleased Project]
Worked as a system designer with multiple disciplines. Integrating new systems and improving existing ones. Responsible for documentation, prototypes, and iteration. Systems included: Locomotion, Ability, Economy, and Progression.
View project →
Oh, Bugger!
Horde shooter project (21 people). System designer responsible for player combat, enemy, and optimization systems. Bridged the gap between design, art, and programming. Highlight: Enemy grouping system.
View project →
Rivertale XR
Extended reality adventure game (23 people) played with Arduino controls. Navigate the ship with physical props while trying to survive. Ownership over AI and combat systems.
View project →Development Skills
Design
Systemic thinking at scale
Prototype
Rapid proof-of-concept builds
Iterate
Data-driven refinement cycles
Code
C# · Python · Blueprints
3Cs
Character, Camera & Controls
Solve
Root-cause design analysis
Smaller Projects
Game jams, prototypes, and learning projects.
Mowdown
2023Fast-paced PvP party game where you battle another player using objects you mow over. Built around coordination and strategic choices.
- 3Cs Design Crafted movement, camera, and controls tuned for snappy, satisfying feedback.
- Player Abilities Designed, playtested, and iterated on every ability until each felt balanced and fun.
- Respawn System Designed and improved a co-op respawn system that kept matches flowing without downtime.
VR Shooter 3Cs
2024Polished VR shooter template balancing comfort and realism. Features locomotion, weapon, interaction, UI, and AI systems, all tested and iterated for smooth sessions.
- Research Studied comfort standards and how established VR titles solve movement and interaction problems.
- Player Systems Built locomotion, orientation, ranged interaction, and a wrist inventory system.
- Weapons Designed a modular weapon framework with a realistic reload and ammo system.
Sporadic
Game Jam 2023Puzzle platformer where you play as a spore that overtakes other entities with its roots. Use each host's unique traits to navigate and escape the lab.
- Core Mechanic Designed, documented, and tuned the possession mechanic that defines the entire experience.
- Player Types Defined distinct host forms, each with different abilities and movement feel.
- 3Cs Implemented and refined movement, camera, and controls across all forms.
SOULS-like 3Cs
2023Souls-like prototype in Unreal Engine, built by reverse engineering Elden Ring's core systems. Features key combat mechanics and multiple AI types.
- Reverse Engineering Analysed and documented Elden Ring's character setup and all core features.
- Implementation Rebuilt core features in Unreal Engine: stamina, poise, hitboxes, and more.
- AI Implemented multiple enemy AI types to create varied and engaging combat.
Bubble Brawlers
Game Jam 2022Local party game where bubble people fight to be last standing. Push opponents into sharp objects to pop them.
- Physics System Co-built a custom physics system for bouncy, unpredictable bubble movement.
- Player 3Cs & Abilities Created the movement, controls, and full ability set.
- UI & Polish Designed the kill feed UI and co-created the character customization system.
Libble Rabble Remake
2022Faithful remake of the arcade classic Libble Rabble. Control two characters simultaneously and use the line between them to loop around enemies for points.
- Gameplay Recreation Reverse engineered and rebuilt the moment-to-moment gameplay of the original arcade game.
- Collision Detection Built a complex polygon collision system to detect everything enclosed within the player loop.
Protect the Chest
2022Twin-stick shooter where you defend a wandering chest from enemy waves. Survive longer, collect upgrades, and fight a steadily scaling challenge.
- Enemy AI Designed and implemented multiple AI types with distinct behaviors and attack patterns.
- Upgrade System Created an interactive upgrade system that rewards skilled play.
- Game Manager Built a difficulty-scaling game manager that keeps the challenge rising over time.
Fishing Simulator
2023Fishing game built from scratch in Python without an editor. Catch and collect all fish types, and upgrade your gear to unlock new ones.
- Systems Design Designed the core loop, economy, and balance entirely from scratch.
- Python Development Built all gameplay in Pygame to learn and strengthen Python skills.
Galaga Shader
2023Procedural GLSL shader recreating the iconic Galaga star-field background, then converted to HLSL as a custom node in Unreal Engine.
- Shader Development Recreated the Galaga background in Shadertoy (GLSL), then ported to HLSL for Unreal Engine.
- Learning Goal First shader project, completed to expand technical knowledge and bridge design with engineering.